Total War: Rome II Total War: Arena Total War: Shogun 2 Napoleon: Total War Empire: Total War Medieval II: Total War Rome: Total War Medieval: Total War Shogun: Total War Toolbox What links here Related changes Special pages Printable version Permanent link Tools Log in Search. Medieval 2: total war trainer 1.1 Unlimited Money, One Turn Construction, Unlimited Recruits, Unlimited Movement (army/character), Kill Selected Character's Traits, Max Out Selected Character's Traits, Unlimited Mercenary Hiring. All cheats work for the PLAYER ONLY, not the enemy, unless where indicated or intended. Includes a way to disable all trainer keys in-game if needed. TheCommands.co has assembled a searchable list of all Medieval 2 cheats that are also known as console commands. In the list given below, all the cheat codes are gathered from the latest edition of Medieval II, which includes Kingdoms on Steam PC/Mac. By pressing the tilde key from your keyboard to open the Medieval II console. Medieval 2 is a turn-based maneuvering and real-time tactics video game produced by The Creative Assembly and published by Sega. It was published for Microsoft Windows on 10 November 2006. The game is arranged between the years 1080 and 1530.
Important Historical Events
More Medieval 2 Trait List Images
This is the section for Historical Events other than battles.
Articles in this section concern historical events within the time period of the game, Medieval 2: Total War.
Baltic Crusades
A very good writing competition entry submitted by Bloodswan on the Baltic Crusades.
Second Crusade
Psycho Dan wrote this sterling article on the Second Crusade and entered it in for the writing competition.
The Third Crusade
Psycho Dan has written a great essay on the Third Crusade
Crusades: War in the Holy Land
Sir Were sent in this article for the writing comp and it covers the first few crusades very well.
The Welsh Wars (1277 & 1282-1283)
Kor has submitted an article on the Welsh wars of the late 13th century. The two Welsh wars were fascinating in that England was powerful but not yet the ruler of the entire British Isles and it's hegemony was challenged every step of the way. The Scottish wars of independence tend to overshadow the Welsh wars and this is a shame as in this period, Edward I of England showed all the cunning & cleverness that was to serve him so well later against the Scots.
The Hundred Years War (1337-1453)
The Hundred Years war didn't really go on for the full one hundred years but they encapsulate a fascinating period in western European history where powerful English kings and their nobles battled to control France. Many thanks to Kor for sending this in.
The Hussite Wars (1421-1436)
Not many people know about the Hussite wars and Kor writes an excellent overview of those wars and that period. Lessons to be learned: if people think you're a heretic and want to burn you at the stake, then take any pledges of 'protection' with a pinch of salt.
Medieval 2 Total War Traits And Ancillaries List ..
The Swiss-Burgundian Wars (1475-1477)
Kor has sent in a very well written article on the Swiss-Burgundian wars that led to the downfall of the independent duchy of Burgundy and it's king Charles the Bold.
Spanish Conquest of the New World
An excellent article by Archdruid studying the reasons why the Spanish achieved such spectacular successes in conquering the new world.
The Mongol invasions of Korea
The Mongols invaded Korea many times before they finally subdued this stubborn people and Bloodswan has covered the entire period in a typically comprehensive article.
The Mongol invasions of China
The Mongol campaigns in China have an epic quality in that they took decades to complete the conquest but they also have a poignant quality in that the desperate defence of the Song does pluck at the heartstrings just a little. Bloodswan writes about the relentless campaigns with his customary quality.
The Mongols in South-East Asia
Bloodswan has covered the Mongol attempts to expand their lands into south east Asia. Their efforts were rewarded with mixed results, with Burma being a success & Java being a relative failure. Bloodswan examines why the Mongols had less success here than they did on other campaigns and examines the effects of these failures on the military reputation of Yuan dynasty China.
Neverwinter nights: pirates of the sword coast for mac torrent. The Mongol invasions of Japan
Another great article by Bloodswan on the Mongol attempts to invade China. Despite huge efforts, the invasions failed. This was due in part to the bravery & tenacity of the invaders but also the weather.
Back to Top.
To submit an article, send it to Kor, make sure you have read the History Submission Guidelines first.
Game Cheats > -Medieval II: Total Wartoggle_fow | Toggles on or off the fog of war. You can see the whole world map when inputted. | auto_win 'attacker/defender' | When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. | add_money 'amount' | Gives you the specific amount of gold. | process_cq 'settlement name' | Anything in the city's building queue will be built automatically. | give_trait this 'trait' 'level number' | Allows you to give any trait your faction can have to a specific general. | add_population 'settlement name' 'amount' | Allows you to give a city more population automatically. | move_character z x,y | z=name of settlement or unit without title (except Captain). x,y=coords | show_cursorstat | Shows coordinates under mousecursor in format x,y | character_reset | Allows a character to move again. Does not always work |
Use the console to enter the following create_unit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)' Example -
creat_unit 'London' Longbowmen 2 9 3 3 ^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon Cheat | Effect |
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create_unit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)' | Creates Unit at any settlement/general you like |
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units Cheat | Effect |
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george | Mercenary Monster Ribault | houston | Mercenary Rocket Launcher | istanbul | Mercenary Monster Bombard | madras | Elephants | rogan | Elephant Artillery | vindaloo | Elephant Rocketeer |
Push ~ to access the console. As described above, the 'give_trait' command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like: give_trait this TRAITNAME # Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones. Cheat | Effect |
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GoodCommander 5 | Increases command skill. | GoodInfantryGeneral 1 | Increases command skill (situational) | GoodCavalryGeneral 1 | Increases command skill (situational) | GoodAmbusher 5 | Increases command skill (situational) | GoodAttacker 5 | Increases command skill (situational) | GoodDefender 5 | Increases command skill (situational) | GoodAdministrator 3 | Increased Law, Trade Income | Intelligent 3 | Increased Command, Income | VictorVirtue 3 | Increases Chivalry | PublicFaith 4 | Increases Piety | BattleChivalry 5 | Increases Chivalry | NaturalMilitarySkill 3 | Increases Command | Energetic 3 | Increases Movement Points | HaleAndHearty 3 | More kids, increased general's hitpoints | PoliticsSkill 3 | - loyalty, + authority | MathematicsSkill 3 | Increased Income | FathersLegacy 3 | Increases Authority | GoodTrader 3 | Increased Trade Income | GoodMiner 3 | Increased Mining Income | HighPersonalSecurity 3 | Increases Peraonal Security | BattleDread 4 | Increases Dread | Loyal 3 | +Chivalry,Loyalty | Brave 3 | +morale |
As mentioned above, enter the console with the ~ key. This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well. give_ancillary this ANCILLARYNAME Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS Cheat | Effect |
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apothecary | Have more kids. | bard | Adds Morale, Popularity | drillmaster | +25% movement, unit recruitment discounted | brilliant_inventor | +30 build points, +1 farming, 20% bonus on mining income | doctor | Have more kids, improves casualty recovery chance. | scribe_ancillary | Adds Authority, Income Bonuses | mentor | Increases Command | foodtaster | Increases Personal Security | tutor | Increases Piety, Trade Income | bodyguard | Increases Peraonal Security, Decreases Popularity | swordbearer | Increases Hit Points, Personal Security | shieldbearer | Increases Hit Points, Lowers Morale |
As mentioned above, enter the console with the ~ key. This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well. give_ancillary this ANCILLARYNAME Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins NOTE: For the ones marked 'TRAIT', use the command: give_trait this TRAITNAME # instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information. Cheat | Effect |
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dancer | +2 to agent's skill | catamite | +1 to agent's skill | courtesan | +1 to agent's skill | pickpocket | +1 to agent's skill | GoodSpy 5 | TRAIT +1-5 to spy's skill | GoodAssassin 5 | TRAIT +1-5 to assassin's skill | GoodSaboteur 3 | TRAIT +1-3 to assassin's saboteur skill |
Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use '_______ ________' (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <> Cheat | Effect |
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add_money # | Adds desired quantity of money to your faction. 40K per number of times you enter the code. | add_population _____ # | Add population to desired city (note: for city's with two or more spaces use quotation marks [']) | move_character <name> <x>,<y> | moves named character to position on campaign map | auto_win attacker/defender (depending on circumstance) | the attacker or defender wins the next autoresolved battle | create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon> | creates one or more units of the specified type | toggle_fow | toggles the fog of war on or off | bestbuy | sells units cheaper | oliphaunt | the biggest around | jericho | and the walls came a-tumblin' down | give_ancillary this ______ | gives the character an ancillary | remove_ancillary this ______ | removes ancillary from the character | character_reset | resets the character back to it's start of turn settings | show_cursorstat | shows the cursor position and region id | show_landings <opt:cursor/region_id> | shows the landing positions available to the ai from a given region, default hides them | process_cq _______ | Completes all (possible) construction pending in queue | give_trait_points <charactername> <trait name> <points> | gives the character points for trait | list_traits | Lists all traits | list_ancillaries | Lists all Ancillaries | mp <charactername> <amount> | gives the character movement points | list_characters <opt:faction_type> | lists all the characters in the world or those belonging to a faction | create_mission <sent_faction> <mission_id> | Attempt to create and add a mission to the specified faction | diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years> | displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction. | recruitment_pool <settlement_name> | details of the current recruitment pool of a settlement | capabilities <settlement_name> | details of the current recruitment capabilities of a settlesment. | capture_settlement <settlement name> | evicts current resident and gives to player. | toggle_perfect_spy | toggles everyone's perfect spying ability. | process_rq _______ | Completes all (possible) recruitment pending in queue | force_diplomacy <accept/decline/off> | Forces the negotiator to accept or decline a proposition | diplomatic_stance <faction_a> <faction_b> <allied/neutral/war> | Set the diplomatic stance between the two factions (factions must be different) | invulnerable_general <character_name> | Invulnerble General (cannot be beat in battle) | test_ancillary_localisation | adds all ancillary to the character info display | show_all_messages | Show all messages to all factions (on/off) | clear_messages | Clear all the current stacked messages | upgrade_settlement <settlement name> | upgrade settlement level | list_units <character/settlement name> | lists all of the units in an army, with details. | date <year> | changes the campaign date to the given year | force_battle_victory <opt:capture_percent> | forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia | diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target> | creates a diplomacy mission |
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