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Medieval 2 Trait List

Medieval

Total War: Rome II Total War: Arena Total War: Shogun 2 Napoleon: Total War Empire: Total War Medieval II: Total War Rome: Total War Medieval: Total War Shogun: Total War Toolbox What links here Related changes Special pages Printable version Permanent link Tools Log in Search. Medieval 2: total war trainer 1.1 Unlimited Money, One Turn Construction, Unlimited Recruits, Unlimited Movement (army/character), Kill Selected Character's Traits, Max Out Selected Character's Traits, Unlimited Mercenary Hiring. All cheats work for the PLAYER ONLY, not the enemy, unless where indicated or intended. Includes a way to disable all trainer keys in-game if needed. TheCommands.co has assembled a searchable list of all Medieval 2 cheats that are also known as console commands. In the list given below, all the cheat codes are gathered from the latest edition of Medieval II, which includes Kingdoms on Steam PC/Mac. By pressing the tilde key from your keyboard to open the Medieval II console. Medieval 2 is a turn-based maneuvering and real-time tactics video game produced by The Creative Assembly and published by Sega. It was published for Microsoft Windows on 10 November 2006. The game is arranged between the years 1080 and 1530.

Important Historical Events

More Medieval 2 Trait List Images

This is the section for Historical Events other than battles.


Articles in this section concern historical events within the time period of the game, Medieval 2: Total War.

Baltic Crusades

    A very good writing competition entry submitted by Bloodswan on the Baltic Crusades.

Second Crusade

    Psycho Dan wrote this sterling article on the Second Crusade and entered it in for the writing competition.

The Third Crusade

    Psycho Dan has written a great essay on the Third Crusade

Crusades: War in the Holy Land

    Sir Were sent in this article for the writing comp and it covers the first few crusades very well.
Medieval total war 2 trait list

The Welsh Wars (1277 & 1282-1283)

    Kor has submitted an article on the Welsh wars of the late 13th century. The two Welsh wars were fascinating in that England was powerful but not yet the ruler of the entire British Isles and it's hegemony was challenged every step of the way. The Scottish wars of independence tend to overshadow the Welsh wars and this is a shame as in this period, Edward I of England showed all the cunning & cleverness that was to serve him so well later against the Scots.

The Hundred Years War (1337-1453)

    The Hundred Years war didn't really go on for the full one hundred years but they encapsulate a fascinating period in western European history where powerful English kings and their nobles battled to control France. Many thanks to Kor for sending this in.

The Hussite Wars (1421-1436)

    Not many people know about the Hussite wars and Kor writes an excellent overview of those wars and that period. Lessons to be learned: if people think you're a heretic and want to burn you at the stake, then take any pledges of 'protection' with a pinch of salt.

Medieval 2 Total War Traits And Ancillaries List ..

The Swiss-Burgundian Wars (1475-1477)

    Kor has sent in a very well written article on the Swiss-Burgundian wars that led to the downfall of the independent duchy of Burgundy and it's king Charles the Bold.

Spanish Conquest of the New World

    An excellent article by Archdruid studying the reasons why the Spanish achieved such spectacular successes in conquering the new world.

The Mongol invasions of Korea

    The Mongols invaded Korea many times before they finally subdued this stubborn people and Bloodswan has covered the entire period in a typically comprehensive article.

The Mongol invasions of China

    The Mongol campaigns in China have an epic quality in that they took decades to complete the conquest but they also have a poignant quality in that the desperate defence of the Song does pluck at the heartstrings just a little. Bloodswan writes about the relentless campaigns with his customary quality.

The Mongols in South-East Asia

    Bloodswan has covered the Mongol attempts to expand their lands into south east Asia. Their efforts were rewarded with mixed results, with Burma being a success & Java being a relative failure. Bloodswan examines why the Mongols had less success here than they did on other campaigns and examines the effects of these failures on the military reputation of Yuan dynasty China.

Neverwinter nights: pirates of the sword coast for mac torrent. The Mongol invasions of Japan

    Another great article by Bloodswan on the Mongol attempts to invade China. Despite huge efforts, the invasions failed. This was due in part to the bravery & tenacity of the invaders but also the weather.

Back to Top.

To submit an article, send it to Kor, make sure you have read the History Submission Guidelines first.

Game Cheats‎ > ‎

-Medieval II: Total War

toggle_fowToggles on or off the fog of war. You can see the whole world map when inputted.
auto_win 'attacker/defender'When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
add_money 'amount'Gives you the specific amount of gold.
process_cq 'settlement name'Anything in the city's building queue will be built automatically.
give_trait this 'trait' 'level number'Allows you to give any trait your faction can have to a specific general.
add_population 'settlement name' 'amount'Allows you to give a city more population automatically.
move_character z x,yz=name of settlement or unit without title (except Captain). x,y=coords
show_cursorstatShows coordinates under mousecursor in format x,y
character_resetAllows a character to move again. Does not always work

Use the console to enter the following

create_unit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)'


Example -

creat_unit 'London' Longbowmen 2 9 3 3

^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon

CheatEffect
create_unit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)'Creates Unit at any settlement/general you like

Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units

CheatEffect
georgeMercenary Monster Ribault
houstonMercenary Rocket Launcher
istanbulMercenary Monster Bombard
madrasElephants
roganElephant Artillery
vindalooElephant Rocketeer

Push ~ to access the console. As described above, the 'give_trait' command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:

give_trait this TRAITNAME #

Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

CheatEffect
GoodCommander 5Increases command skill.
GoodInfantryGeneral 1Increases command skill (situational)
GoodCavalryGeneral 1Increases command skill (situational)
GoodAmbusher 5Increases command skill (situational)
GoodAttacker 5Increases command skill (situational)
GoodDefender 5Increases command skill (situational)
GoodAdministrator 3Increased Law, Trade Income
Intelligent 3Increased Command, Income
VictorVirtue 3Increases Chivalry
PublicFaith 4Increases Piety
BattleChivalry 5Increases Chivalry
NaturalMilitarySkill 3Increases Command
Energetic 3Increases Movement Points
HaleAndHearty 3More kids, increased general's hitpoints
PoliticsSkill 3- loyalty, + authority
MathematicsSkill 3Increased Income
FathersLegacy 3Increases Authority
GoodTrader 3Increased Trade Income
GoodMiner 3Increased Mining Income
HighPersonalSecurity 3Increases Peraonal Security
BattleDread 4Increases Dread
Loyal 3+Chivalry,Loyalty
Brave 3+morale

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS

CheatEffect
apothecaryHave more kids.
bardAdds Morale, Popularity
drillmaster+25% movement, unit recruitment discounted
brilliant_inventor+30 build points, +1 farming, 20% bonus on mining income
doctorHave more kids, improves casualty recovery chance.
scribe_ancillaryAdds Authority, Income Bonuses
mentorIncreases Command
foodtasterIncreases Personal Security
tutorIncreases Piety, Trade Income
bodyguardIncreases Peraonal Security, Decreases Popularity
swordbearerIncreases Hit Points, Personal Security
shieldbearerIncreases Hit Points, Lowers Morale

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins

NOTE: For the ones marked 'TRAIT', use the command:

give_trait this TRAITNAME #

instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.

CheatEffect
dancer+2 to agent's skill
catamite+1 to agent's skill
courtesan+1 to agent's skill
pickpocket+1 to agent's skill
GoodSpy 5TRAIT +1-5 to spy's skill
GoodAssassin 5TRAIT +1-5 to assassin's skill
GoodSaboteur 3TRAIT +1-3 to assassin's saboteur skill

Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use '_______ ________' (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>

CheatEffect
add_money #Adds desired quantity of money to your faction. 40K per number of times you enter the code.
add_population _____ #Add population to desired city (note: for city's with two or more spaces use quotation marks ['])
move_character <name> <x>,<y>moves named character to position on campaign map
auto_win attacker/defender (depending on circumstance)the attacker or defender wins the next autoresolved battle
create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon>creates one or more units of the specified type
toggle_fowtoggles the fog of war on or off
bestbuysells units cheaper
oliphauntthe biggest around
jerichoand the walls came a-tumblin' down
give_ancillary this ______gives the character an ancillary
remove_ancillary this ______removes ancillary from the character
character_resetresets the character back to it's start of turn settings
show_cursorstatshows the cursor position and region id
show_landings <opt:cursor/region_id>shows the landing positions available to the ai from a given region, default hides them
process_cq _______Completes all (possible) construction pending in queue
give_trait_points <charactername> <trait name> <points>gives the character points for trait
list_traitsLists all traits
list_ancillariesLists all Ancillaries
mp <charactername> <amount>gives the character movement points
list_characters <opt:faction_type>lists all the characters in the world or those belonging to a faction
create_mission <sent_faction> <mission_id>Attempt to create and add a mission to the specified faction
diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years>displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
recruitment_pool <settlement_name>details of the current recruitment pool of a settlement
capabilities <settlement_name>details of the current recruitment capabilities of a settlesment.
capture_settlement <settlement name>evicts current resident and gives to player.
toggle_perfect_spytoggles everyone's perfect spying ability.
process_rq _______Completes all (possible) recruitment pending in queue
force_diplomacy <accept/decline/off>Forces the negotiator to accept or decline a proposition
diplomatic_stance <faction_a> <faction_b> <allied/neutral/war>Set the diplomatic stance between the two factions (factions must be different)
invulnerable_general <character_name>Invulnerble General (cannot be beat in battle)
test_ancillary_localisationadds all ancillary to the character info display
show_all_messagesShow all messages to all factions (on/off)
clear_messagesClear all the current stacked messages
upgrade_settlement <settlement name>upgrade settlement level
list_units <character/settlement name>lists all of the units in an army, with details.
date <year>changes the campaign date to the given year
force_battle_victory <opt:capture_percent>forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target>creates a diplomacy mission