One Hour One Life Apocalypse
Apr 06, 2018 Well, first of all - I do understand that this video will most likely have lots of dislikes, since people didn't really liked this update. But I just had to do it, sorry guys ¯ (ツ)/¯ For. R/onehouronelife: Subreddit dedicated to the game One Hour One Life. You died because you starved during the Apocalypse. Original Poster 3 points 8.
The most comprehensive source of information about the Official One Hour One Life desktop version. This wiki is maintained entirely by fans, and we welcome any new contributors. We are currently maintaining 4,332 pages (510 articles), written by 650 users. (NOTE: Information specific to the the unofficial mobile port is NOT covered in this wiki. For more info see this page: OHOL Mobile). |
About the game • Starting Guide • Life Stages • Crafting • Animals • Biomes • Power Users |
About One Hour One Life One Hour One Life is a multiplayer game of parenting and civilization building by Jason Rohrer. The game was officially released on February 27, 2018. This game is about playing one small partin a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now.. and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour.. |
OHOL Links Official Website • Official Forums • Steam Store • News • Artwork |
We are currently maintaining 4,332 pages (510 articles)!
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What exactly was the point of implementing the Apocalypse in the first place? I thought the whole point of this game was to advance civilization over time as a group over many many lives? Now nothing we do has any meaning because it’ll inevitably get wiped out again when the next Apoc happens. The thing I and many other people liked about this game was the permanence of your actions. Apoc does away with that entirely. It negates the purpose of the game. It would be different if this wasn’t a game about lasting actions and instead was always meant to be temporary.
One Hour One Life Wiki
I realize that Jason turned off Apoc for now, but he will likely turn it back on once he makes it harder for people to accomplish. But it’s irrelevant how hard the Apoc is to accomplish, people will still find a way to do it (and then speedrun it after that). Vermeer lm42 craigslist. If Jason wanted to implement a way to trigger a server wipe then he should have just scheduled one ahead of time and given us the heads up before he did it himself (but, again, what’s the point in playing OHOL when you know nothing you do matters in the long run?)